![]() The game ran on the id Tech 5 engine, and was given the infinitely. No sales data was officially made public so we have no way of knowing how well The Evil Within 2 did and whether Microsoft will be willing to greenlight another entry. The Evil Within would finally be announced in April 2013, set for release in 2014 across PC, PS3, PS4, Xbox 360 and Xbox One. Released in 2017, the sequel’s physical launch sales were a quarter of the original in the UK alone, but it’s unclear if this was offset by digital sales or not. Despite being well-received, The Evil Within 2 reportedly didn’t do as well as its predecessor, at least at retail. It’s unclear if Tango Gameworks, which is now a Microsoft studio following the acquisition of Bethesda, will ever work on a third installment of The Evil Within. This tidbit of information came via GameSpot, which is one of the publications that attended the recent hands-off preview event for the game. However, it changed direction during the course of development, prompting the studio to pursue a new IP. Tango Gameworks has revealed that its upcoming timed PlayStation 5 console-exclusive Ghostwire Tokyo was originally conceived as The Evil Within 3.
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